I think there are maybe extra-universal reasons for this. What he does isn't all that different from what the Drakons of 3-5 claim they want to do- only, unlike the Drakons, there's never even a hint that he'll turn on his allies. He does this via destroying the Shapers, and taking personal command of Terrestia, and maybe that really is his primary goal- but he doesn't go power-mad. He makes you his right hand, and establishes legal equality for sapient creations. But if you side with him- it turns out that he really does keep his promises to you, and to the Takers. He's built up across the course of the game, via others' testimony, as a brash, unstable brute who demands total loyalty. I think it's also curious that Trajkov proves to be basically honest and trustworthy. If you side with the Awakened in Geneforge 2, the ending is basically, "you manage to isolate the valley for an indeterminate period of time, and hope it can hold out " if you side with the Rebels in 3, you get something like, "the Rebellion manages to take and hold the Ashen Isles, but greater battles await on the mainland." In Geneforge 1, if you side with Trajkov, he comprehensively destroys the Shapers, and takes control of Terrestia, and that appears to be that. In subsequent Geneforges, the endings tend to be less exuberant, and less overtly wish-fulfilment-y, and less likely (except for 5) to suggest permanent settlements- because the fictional universe has been further developed, and because the rules and stakes are clearer. Spoilers for later games follow: Geneforge 1's endings are curiously different from those of any other Geneforge game, I think, probably because the original game was planned as a standalone, rather than the first entry in a series.
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